When I first made this into an all-in-one loader the levels and music data occupied all of the 128K, so the fact that the game loads a few levels at once into 128K space was not going to work. I hacked it so it paged in one level at once like the 48K version. The end result kept crashing at later stages in the game. I set breakpoints, searched and searched but could not find anything wrong with my multiloader or hacks. I then tried the game on a +3 loading from tape normally with just infinite lives poke. It crashed again!!!!! a day wasted looking for a problem that was in the game itself!

I never did find the problem, instead I used the +3 Disk version as the base and that works fine.

